Page 1 of 4

The general AMV 2016 thread

Posted: September 24th, 2015, 10:35 am
by Kaj
The official page is yet to be made, but we decided to start here. :) A few adjustments were made to the rules, but nothing major, just some clarifications and finetuning. Despite that, we advise you to read them anyway.

So let's get down with the rules:

First off: time to stress about the deadlines!
* The deadline for participating in the AMV contest is Saturday May 14, 2016, 23:59:59.
If you submit your video past this deadline, you're out of luck and we advise you to try again next year.

* The deadline for mended AMV's is Saturday May 21, 2016, 23:59:59.
This deadline is for already submitted, but non-playing video's which need some work. Remember: we test and watch each video fully to make sure it works. If for some reason your video doesn't play or has other malfunctions, we will let you know as soon as possible, and you'll have until this date to send us a fixed version.

* Formats and containers: we keep looking at different players but for now, we keep the Popcornhour C200 with the latest stable firmware as our player of choice, which plays nearly everything that adheres to video standards.
The compatibility list can be found here. However, if you're not sure, stick to video codecs like H.264, WMV, DivX/XviD and MPEG; AAC, AC3 or PCM for audio and containers like .avi, .wmv, .mp4, .mpg or .mkv. AVCHD transport streams muxed with Dolby Digital audio (.m2t) will do nicely as well.
We will flat out refuse AMV's in closed or retarded formats, like .mov, .rm, .flv, .swf and .3gp.

* The AMV contest will be held on Saturday in the World Forum Theatre, which you will have to attend in person.
You as an editor will have to be there to vote for your peers' AMVs. We kindly ask you to be there about 30 minutes before the show starts, so we can explain how the system works and to make sure everyone's there. Not showing up in time without letting us know why may result in disqualification!
We have an Editor's and an Audience prize for the AMV: the former is decided by the editors, the latter will be decided by a group of audience members equal in size of the editor's group. We will pick these members at random and/or might be designated by the organisation of the competition if we are sure the person picked is a fair and incorruptible judge.
The winners will be announced at the end of the competition, but if we have a feeling something's not right, we might decide to postpone the announcement of the final results to a later date and time.
The XMV's will be shown during the Adult Swim block, but no competition will be held nor prizes attached.

* Your video needs to be an original, as in not shown in public or in other Dutch contests before. Showing to family and friends for review is fine and even encouraged. We also frown heavily on copying other people's work, so don't do that.
When in doubt, we reserve the privilege of checking with various sources whether your video is an original.
To prevent repeat performances (ie. AMV's which already have been submitted to other festivals within our country), we have an exchange agreement with those festivals. This means that your AMV and your personal details will be made available to the person responsible for their AMV-competition and in reverse.
Suffice to say that nothing else will happen to your AMV or your details; we will not make anything public other than playing the video's at our festival and announcing the winners to the world, unless you give us explicit permission to do otherwise. We'd also love to play your video at other events if the need arises.

* Your video needs to contain animation as its prime ingredient and make sure it actually has audio.
Note that we will interpret the term 'animation' loosely. If you are confident that you can make something awesome with just stills, that's fine by us, but try to make more of it than just a slide show. It's OK to use live-action or game footage as well if you like, but keep in mind it's an animation show in the end, set to music.
If there's a great demand for a Game video show or Cosplay video show, we will be the last persons to say no to that, but we will have to see whether the amount is large enough to warrant their own competition.

* We're a family show, so no pornography, gore, excessive graphical violence or blood during the AMV competition please.
Cartoon violence is allowed. If you're in doubt whether your AMV will pass, please show us a rough version or let us know which show you're going to use and we'll advise for or against it. If you just send in your gory video without consulting, you'll most probably be disqualified and I probably make a mention of it during the XMV for everybody to laugh at.

* You can put spoilers in your video.
There's no reason for us to say no to this.

* Your video's length must not exceed 3 minutes and 10 seconds.
The sequence must be like this: 2 seconds of silent black, 180 seconds of AMV (maximum, but doesn't need to be 180: a video that drags along is just as bad as a video that's too short), 7 silent seconds of white on black-credits to the music and animation in a readable, sans serif font, and 1 second silent black. Please don't name yourself in the credit screen; this might be of influence during judging.

* No visible logo's, (fan)subs, credits, or what have you.
Just don't. If you can't use a blu-ray or dvd source for whatever reason (often has a creditless opening and ending as extra), at least take some time to get rid of unwanted details. If we get the feeling you just threw something together, hit the Render-button and be done with it, you'll be disqualified immediately. You may put in your own subtitles or texts if you want, but keep in mind that most AMV-fans are not deaf and able to hear what the artist is singing.

* Video resolution can be between standard DVD resolution and 1920x1080p.
If you want to make it smaller, your video will probably be rejected, because counting pixels isn't everyones hobby. Square pixels are preferred; while a 1440x1080 video will play OK, we'd appreciate progressive video's all the way. We probably won't have budget nor equipment to play 4k-files for a while, so please don't bother.
There is no limit on file size, but be moderate. There is no need to reserve more than one gigabyte for 3 minutes of HD video. 20Mbit video streams should be more than sufficient to let you show wat you want to show and uncompressed AVI-files will not be played.

* Aspect ratio can be 4:3 or 16:9.
Our screen is 16:9, our player output and projector will be set to 1920x1080 pixels. Our screen will be something in the range of 8 to 12 meters in diameter.
However, don't upscale your DVD source to something it's not if you don't absolutely have to; it might end up becoming ugly. Just adhere to your source material: the scaling hardware in our equipment will take care of it instead.

* Mark your file with your Ticket number (ET---------), your initals and the title of the AMV in one uninterrupted file name (for example, mine would be ET123456789-KS-Eat-Sleep-Rave-Repeat.m2ts).
This makes life easier for us and helps to determine which is what and to whom it belongs. Titles like Sequence01.mpg are NOT acceptable and its eligibility for participation will be determined by rolling a D6 dice. When the result is a 7, your lazily named file will be accepted after all.
Please put your AMV into a ZIP, 7zip or RAR-file with the same name as described and upload it to your server or use Google Drive, Dropbox or WeTransfer.

* You need to attend the competition in person, holding a valid ticket for the festival.
We need you there to vote for the other contestants and it's more fun to see the people react to your AMV when you're there.

* Voting is done on the spot, through a custom voting system.
We built this system a few years ago and it's been of service since 2012.
Both groups of judges (editors and audience, equal in number) get a vote box. When it's time to vote, the boxes are set to receive input, the judges enter their points (0 to 99 points) and hit the pound-key (#) to enter it into the system. The boxes save the entry locally and are read out by the master system. We can see live and on the spot which votes are cast and how many points are given.
At the end of the run, we can announce the scores in mere seconds.

* The number of entries depends on the amount of time available, and thus on how long your AMV will be.
For example: the 60-70 minutes of playing time we reserve for the contest itself can contain about 20 contestants with AMV's that use the maximum alotted time. However, an AMV doesn't NEED to be 3 minutes; it may very well be less. We draw the line at 25 contestants: we simply do not have more voting boxes than the 50 we already built and we need the other 25 for the audience judges. We are looking into SMS or Twitter voting as an experiment for this year.

If we have more entries than slots or in case we go past the 60-70 minutes mentioned earlier, a pre-judgeing will be necessary. This will be done through a small group of non-competing editors and experts in the field of video editing. They will be looking at a variety of parameters, such as story, sync, imagery and overall synergy between music and footage.
The editors that don't make it are invited to come to the show at the same time the other editors do and will fall under the same category as alumni. They are not allowed to vote, however.

* Collaborations are permitted.
We can't enforce a ban on things like this so we won't try. However, you can only send in one AMV and we will only have one trophy for the winning AMV, unless your team manages a double whammy for both audience and editor's prize.

*Tips and tricks:
+ Make sure your encoding machine has computing power to spare; the average video encoder takes every last bit of processing power it can find. Professional editing software also uses your GPU when compatible. For example: Premiere recognises the nVidia CUDA-GPU and uses its processing power when it renders.
+ Make sure your project settings fit your source material in terms of frame rate, resolution et al.
+ Despite following the specs to the letter, it's still possible to screw up because you're adamant on using PCM, while the container demands AC3/Dolby Digital. Good editing or rendering software usually helps you with this, so pay attention!
+ Interlaced video in progressive AMV's usually makes your video look like crap (jagged lines are a giveaway), so make sure you de-interlace your source material and set your output to progressive as well. Most editing software doesn't allow you to go back and change the fundamental settings of your project, so be extra careful when you set up your project.
+ Don't add black bars to your video! Video players are perfectly able to figure out which aspect ratio the video has and will add black bars when necessary.
+ Make sure your audio sounds good with a sufficient bit rate. Check this by playing it through a proper audio set instead of a set of in-ear headphones, your Bluetooth speaker with 3cm diameter and a lot of distortion, or the tiny speakers of your laptop. We will have a large, professional audio setup available during the competition which amplifies (ba-dum tshh) every flaw your audio stream has.
+ Normalise your audio and make sure the peaks do not go above -3dB, but definitely not over 0dB. Our equipment and 2200 pairs of ears will thank you for it.
+ When you're all set and done, make sure you watch and listen to your video at least one last time before you send it in and perhaps show it to your significant other, a member of your family or a friend as well. If one of them or you sees something out of the ordinary, you can still do something about it.

Due to technical difficulties we haven't been able to reproduce as of yet, we will stick to stereo playback of audio from now on during AMV competitions.
The reason for this is that our surround decoder didn't play nice with some of the surround tracks we were given in 2012, so a stereo downmix will be it. Getting a different decoder is probably not an option, since this kind of decoder is generally not available through rental and we are dependent on privately owned equipment for surround sound.

Now, one question that's been asked on a regular basis is this: why is Animecon using a designated media player (one that's several years old to boot) when a computer does the same?
The answer is simple: reliability and years of experience. We've done numerous tests with player computers, but nearly every time we try, something goes very wrong at exactly that moment we need it the most. If a playlist doesn't fail (like it did in 2011), it will be some background process throwing a spanner in the works or a software player which decides to crash spectacularly. We've had our share of problems and other conventions had them as well, so enter the Popcornhour (PCH).
This device does what it's supposed to do: play video that adheres to video standards. You don't need heaps of processing power to play 1080p: you can do it with a Raspberry Pi, for crying out loud. The PCH has a dedicated processor with an instruction set to do what it has to do, contrary to a PC which relies on multiple factors to do its thing. A PC is more versatile, but also more prone to errors.

The downside of the PCH is that it's a bit picky on combinations; the files need to have a correct combination of codecs and containers, otherwise it won't play the file. Despite that, it's been proven to be the most reliable player for us: when it plays, it keeps on playing, and it doubles as a smoke test. :)
Video is a tricky bitch, with a host of standards and codecs which don't play nicely with eachother. Our player is a picky eater, I admit, but it's a great device to play video's who do adhere to standards and smoke out those who don't. Software like VLC allowing you to use just any container and codec is a bad thing, because people get lazy and just throw whatever they can into it. Getting it right not only helps us getting video's that will play on just about anything, it'll also help you make better video's and understand the underlying technical side of them, understanding how it works.
Obviously, we are open for suggestions; if you know something that's proven to be rock solid, configurable to our needs and not too expensive, we are more than willing to give it a try. Until then, the PCH C-200 will be our player of choice.

The 2016 entry form can be found here.
Good luck, you will have fierce competition. We're looking forward to seeing your creations.

Re: The general AMV 2016 thread

Posted: September 24th, 2015, 10:39 am
by Kaj
Something I'm thinking of doing at Anime 2016: making and rendering the winners video live on stage during a couple of filler AMV's at the end of the show. This would mean a small delay, but we'll avoid delaying that to the Closing Ceremony. Thoughts?

Re: The general AMV 2016 thread

Posted: November 22nd, 2015, 3:17 pm
by Kaj
Page on the main website is finally updated. I also mended the deadlines a bit to reflect the reality a bit more. :) ... ntest-2016

Re: The general AMV 2016 thread

Posted: January 10th, 2016, 1:38 pm
by imp
Kaj wrote:Something I'm thinking of doing at Anime 2016: making and rendering the winners video live on stage during a couple of filler AMV's at the end of the show. This would mean a small delay, but we'll avoid delaying that to the Closing Ceremony. Thoughts?
That'd be really nice!
What was your idea for the fillers? Just what you have, from previous years, or videos from all around the internet, international good stuff?

Re: The general AMV 2016 thread

Posted: January 10th, 2016, 7:51 pm
by Kaj
Some pick from my vast AMV library should suffice, I think. :) Golden oldies, oddballs, previous winners... As long as the AMV makes sense and is timed well, it should be entertaining enough. :)

I'm going to make a test run on my laptop to see how much time it'll take to render. Filling the timeline with dummy material can be done in advance, the only thing I need to do then is to replace the clips.

Re: The general AMV 2016 thread

Posted: January 10th, 2016, 9:31 pm
by imp
Kaj wrote:Some pick from my vast AMV library should suffice, I think. :) Golden oldies, oddballs, previous winners... As long as the AMV makes sense and is timed well, it should be entertaining enough. :)

I'm going to make a test run on my laptop to see how much time it'll take to render. Filling the timeline with dummy material can be done in advance, the only thing I need to do then is to replace the clips.
alright! looking forward to it :D (unless of course, this rendering takes a few hours, then it could be not quite so pleasant)

Re: The general AMV 2016 thread

Posted: January 28th, 2016, 3:19 am
by imp
I was just reading the rules, just to make sure if anything changed... and file naming etc, well, first of, isn't it about time to make this "official"? :)
Kaj wrote:The official page is yet to be made, but we decided to start here. :) [...]
Anyway, why I decided to post is because I have a question about the following:
Kaj wrote:* Aspect ratio can be 4:3 or 16:9.
I might consider going with a 2.35:1 AR but would that be against the rules, or would you recommend against it?

(off-topic, maybe:)
► Show Spoiler
(2nd off-topic topic: it feels like I'm the only regular visitor to this subforum...)

Re: The general AMV 2016 thread

Posted: January 28th, 2016, 8:12 pm
by Kaj
As you know, I don't really enforce most of my rules very hard: especially stuff like aspect ratios are mostly there to give participants an idea of what to do and I'm sure my video player can handle it just fine. It plays 2,35:1 without a hitch. However, I won't guarantee a correct playback, so be on time.

That's new, indeed. You found my joke edit, good on you. :) I have rock solid D6-es, so the chance of that happening is slim.

Re: The general AMV 2016 thread

Posted: February 1st, 2016, 9:04 am
by Kaj
Aaaand, the first entry is a fact!

Re: The general AMV 2016 thread

Posted: March 6th, 2016, 8:28 pm
by Kaj
Second one is in!